![]() He WILL get first turn and he's prepared for years to make sure that first turn is also the last turn by studying his foes specific weaknesses.Īnd because he's immortal he has eternity to wait for the perfect opportunity, keeping an eye on them with scrying spells. He chooses to encounter his foes on his terms in ideal circumstances or not at all. He has contigency spells set up with all sorts of terrible effects for offense, defense, and escaping, and many of his spells are quickened or have other metamagic effects on them.Ī properly played Lich doesn't wait for the heroes to find him, he shows up in astral form when they're sleeping and helpless and proceeds to decimate them with save or die spells. You likely aren't even fighting him when you encounter him, you're fighting one of his many simulacrums or his astral form as he sits comfortably on his demiplane that you won't be able to find. He can't get Time Stop off that fast Except a properly played lich in actual D&D has prepared for pretty much every eventuality. One appears, we get hasted, run up, hit Sunray x2, no more Lich. I don't worry about Liches after I have The Helm of Brilliance and Daystar. a 39th Level Cleric Anomen vaporizes a powerful lich Van Goethe with Turn Undead instantly. Tary is depicted as wearing the helm in the advertisement for the Slayer's Cake.Originally posted by Berendor:A properly played Lich. The helm also served Tary well in the Nine Hells, in which it helped him resist fire damage. He later worked with Percy to create lanterns that were powered by the opals of the helm. Taryon Darrington had a helm of brilliance, which he owned already upon his first meeting with Vox Machina. The opals can be used to cast the spell Daylight.These flames are harmless to the wearer, but will deal 1d6 additional fire damage to anyone hit by the weapon. Additionally, if the helm has at least one fire opal in it, the person attuned to it can, as an action, speak a command word causing one weapon they are holding to burst into flames. The fire opals in the helm can be sed to cast the spell Fireball.Additionally, if the helm has at least one ruby in it, the person attuned to the helm has resistance to fire damage. The rubies in the helm can be used to cast the spell Wall of Fire.Additionally, if the helm has at least one diamond in it, it will shed dim light when within 30 feet of an undead creature, and any undead who start their turn within the range of this light take 1d6 radiant damage. The diamonds in the helm can be used to cast the spell Prismatic Spray.On a natural 1, all the gems in the helm give off beams of radiant light, and all creatures within a 60 foot radius of the helm, other than the wearer, must succeed on a DC 17 Dexterity saving throw or take radiant damage equal to the number of gems that are still in the helm, as the helm self-destructs. If the person attuned to a helm of brilliance, while wearing it, takes fire damage as the result of a failed saving throw against a spell, they must roll a d20. After the casting, the gem is destroyed if all the gems from a helm of brilliance are removed, the helm itself ceases to be magical. The gems in a helm of brilliance can be removed and used to cast various spells (DC 18 ). ![]() A helm of brilliance is silver and embedded with many diamonds, rubies, fire opals, and regular opals.
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